Hey everybody!
Shuichi Suwa here, and I still can't remember the full title for this game. I swear I must have an IQ of about 30 or something. Anyway, I was in charge of the 3D character modeling.
Towards the end of 2008 I was called into one of the meeting rooms at Square Enix headquarters. Mr. M, a colleague of mine from way back, basically told me about this new project coming up and made sure it was okay with me.
My job was to model a few characters. The schedule we were looking at was about one model every two weeks. Supposedly they didn't need them to be extremely complex, and Mr. M said he'd be supervising everything, so it wouldn't be a big deal. Well, everything seemed fine at that point, so I didn't think much about it when I said okay. Besides, Mr. M is the only superior that I couldn't say "no" to!
But!
This was the beginning of my nightmare. ;(
I was shocked when I saw the design for the main character. It was about as asymmetrical as it could possibly be...
Mr. M just smirked as I looked around during the meeting, my face pleading for help.
You see, modeling an asymmetrical character is extremely exhausting. If the character is symmetrical, you can simply model one half and have the computer mirror that half to get the full model. The same goes for texturing. Unfortunately, Darklord Mira wouldn't be so kind to me in that regard. How could she be?

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Not to mention the fact that they also wanted me to take the image represented by the right half of the character (the Dark Dress) and the image represented by the left half of the character (the Radiant Dress) and make two complete separate models. I had my hands full... T_T
I somehow gathered up enough inspiration to get started, but I soon realized that it was going to be just as hard as I expected. I may have been working diligently on the outside, but I was crying on the inside. I have to be honest and say I didn't feel very much love for Yasuhisa Izumisawa, the lead character designer, as I was working that day. Well, I guess that's 90% not true.
This was the first project I've worked on with Mr. Izumizawa, but I have to say I was impressed with the lack of reserve in his character designs. I have to assume that he was thinking, "I don't care what the person who has to actually make this model thinks, I'm going to make this character how I want!"
Fortunately, I started having fun making the model once I got into it.
It may actually be the most fulfilling work I've done since I came to Square Enix oh-so-many years ago.
Anyway, there were some rough patches, but in the end this title turned out to be a game that I put a lot of feeling and hard work into. I hope you all enjoy it! Until next time!
FINAL FANTASY CRYSTAL CHRONICLES: My Life as a Darklord
3D Character Designer Shuichi Suwa